Dev Diary - Sub-Strata UI

Dev Diary - Sub-Strata UI

Tonight's work was all UI. I'm fully implementing the sub purchasing and selection feature and with that a re-design of its popup.

Main Menu UI

Sub purchase modal

One of the big concerns for my UI design is co-op horizontal splitscreen. So I need to keep my UI easily readable in instances where my screen height is cut in half (players will be able to select different submarines).

Author face

Christopher Axthelm

Creator of Mad Hatter Worlds games. Facinated with logic, world building, and software systems.

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