Dev Diary - Sub-Strata UI

Dev Diary - Sub-Strata UI

Tonight's work was all UI. I'm fully implementing the sub purchasing and selection feature and with that a re-design of its popup.

Main Menu UI

Sub purchase modal

One of the big concerns for my UI design is co-op horizontal splitscreen. So I need to keep my UI easily readable in instances where my screen height is cut in half (players will be able to select different submarines).

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Christopher Axthelm

Creator of Mad Hatter Worlds games. Facinated with logic, world building, and software systems.

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